![]() So I help myself to a submachine gun, but for some reason decide not to touch the several suits of unused armor that are just lying around and fight my way in the direction the hawk is heading. A cut scene later, it seems like a good idea to follow a random hawk because… reasons? Along the way we come across a camp of unalive guardians “who didn’t stand a chance without their powers” because apparently, losing your immortality takes away your ability to operate fire arms. Maybe I was lucky that there was concrete and rubble to break my fall, or perhaps it was because I was hearing a helmet? Either way, I find my now less sassy floating eye partner and crawl out of the city wearing nothing but tattered armor. Mondays, am I right?ĭespite now being un-immortal, apparently one of my soft skills is being able to fall from the lower atmosphere and not die. Turns out I’m pretty fantastic and take down the mother ship (being immortal helps) and I get face time with leader of the big bads who turns off my sassy floating eye partner and takes away my biggest job perk, immortality, before kicking me off his mother ship. In retrospect, they were probably just hazing the new guy. Despite the fact that they are the best equipped and most experienced, it’s decided that I should single-handedly storm the big bad’s mother ship and try to destroy it. Unlike my stint as a Division agent where 200 rounds of machine gun bullets to the head wasn’t enough to bring down your average thug.Īlong the way I end up meeting my 3 bosses, though only Nathan Fillion-bot has this thing called “personality”. The shooting is pretty solid and the bad guys fall with a reasonable amount of bullets to the face. You’d think there would be some kind of thorough introduction or a tutorial on your first day, but nope just lots of thick aliens breaking not immortal robots and a pistol full of “can do”. ![]() It’s time for this immortal space wizard to do jobs. So safety regulations can go suck eggs.įinally, we start day one on the job, my sassy floating eye partner nags about my driving habits and home base is being assaulted by some big bads. Normally, this would be a valid point, but one perk of being a Guardian, aside from magical space powers, is that that The Traveler granted you the gift of immortality. “But, Kurty helmets are important, especially if you’re going to be shot at… A lot.” Some may cry. The first order of business, putting on a helmet with no options to remove it during battle, making all the time spent crafting a unique persona essentially a waste. The process was pretty straight forward with a handful of faces to choose from along with face accessories, exoskeleton color, eye and mouth LED color and a few special face markings, 45 minutes later this purple (with pink accents) robot space wizard was ready to being his first day as a Guardian. The title should indicate which direction I decided to take. My choices included: human, pallet swapped human and robotic badass. Next, I had to decide what race I wanted to be. Plus, I would look good in some grimdark robes while I exploded orbs of universal secrets in the faces of my enemies. Considering that I am neither brave nor particularly skilled, coupled with the fact that a willingness to be constantly shot at is a requirement for the job, I went with the getting unshot option i.e. Or, Warlocks, wielding the secret arts from another time and age they rely on recovery in order to be unshot. Hunters, who are caped scouts that specialize in mobility the adepts of being not shot. ![]() My class choices are Titans, the masters of resilience which makes them the foremost experts in being shot. So it’s my first day as a Guardian and I have to choose how I want to go about guardianing. ![]()
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